Tranquillum

panic attack relief app

In my semester project as a UX designer, I decided to respond to a specific and often neglected need - immediate help for sudden panic attacks. I created the design of Tranquillum, a mobile app that allows users with panic disorder to manage a crisis situation through breathing exercises, meditation techniques, distraction activities, and personalized calming messages. I designed the project independently following a design thinking methodology, in close collaboration with a therapist and several respondents living with the disorder.

Tools Used for this project: Figma

Prototype link

the Diary entry

Research

Context and objectives

The goal was to create a tool that can instantly calm users during a panic attack. It was not about prevention, but about acute intervention at a critical moment. The underlying problem is the suddenness and unpredictability of these attacks.

Methodology

- Qualitative research: interviews with 5 respondents with a confirmed diagnosis of panic disorder.

- Consultation with an expert: a therapist specialised in cognitive behavioural therapy.

- Analysis of expert sources: literature on panic disorder and its manifestations.

Main findings

- Most common manifestations: heart palpitations, choking sensation, trembling, panic fear ('I'm going to die', 'I'm going crazy').

- Helpful: breathing techniques, cuddling with an animal, meditation exercises, listening to nature, distraction (counting, simple games).

- Places of occurrence: anywhere - at home, outside, at school.

Challenges

- Focus on acute help, not therapy or diagnosis.

- Stigmatisation of users - addressed by emphasis on unobtrusive design.

- Quick access to content - minimising cognitive load during an attack.

Design process

Definition of criteria

Based on my research, I established several key requirements:

- Quick access to functionality

- Possibility of personalization

- Unobtrusiveness

- Lightweight, foldable (mobile device)

- 24/7 availability

- Possibility to combine multiple calming methods

Brainstorming and selection of solutions

I considered three solutions:

1. Therapeutic jewelry

2. A design medicine box

3. A mobile app (chosen concept)

The app offered the best possibilities of combining multiple strategies while being highly accessible, personalized and unobtrusive.

low-fidelity design

high-fidelity design - Menu section

The design: Tranquillum application

Main features

- BREATHE: guided breathing exercise accompanied by animation, voice or vibration.

- COMPREHEND: mental tasks and activities for distraction (counting, questions, simple games).

- MEDITATE: soundtracks with nature sounds or favourite music.

- MEMORISE: flashcards to move from negative to rational thoughts.

- MESSAGES: self and loved ones recorded messages as a form of support.

- TIPS, TRICKS: textual advice on how to handle an attack.

- JOURNAL: used for later reflection and therapy.

Personalisation

- The user chooses the panels to use.

Prototype

First, a visual low-fidelity design (mockup) was created. This design was subsequently redesigned into a high-fidelity prototype, with an emphasis on clarity, simplicity, visual calm and unity.

Iteration and feedback

Testing the low-fidelity prototype

- Conducted with 2 respondents and a therapist.

- Based on feedback, I minimized the number of icons on the main screen so that the user would not have to search for anything complicated during the attack.

- Discussion about the "Diary" panel - some found it counterproductive, but the therapist supported it as a good tool for therapy.

Results and self-reflection

The project has achieved its main goal: to create a simple, unobtrusive and personalizable tool for acute panic attack management.

- The app is designed to be easy to use under stress.

- It brings a sense of control and support to the user.

Lessons learned and next steps

- Limited testing is the biggest weakness of the project.

- In the future, I would like to conduct user tests with a larger sample on a redesigned high-fidelity prototype and possibly explore other forms of help, such as physical objects.

- I would also establish deeper collaboration with experts (e.g. psychiatrists, developers).

Summary

Tranquillum is a concept designed with a deep understanding of user needs. It brings practical, personalized and empathetic help for those living with panic disorder.

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